Post by Nighthawk on Nov 18, 2010 18:37:03 GMT -5
Welcome to the RTD forum! We are a new forum dedicated to a forum game called 'Roll to Dodge', and we also have a basic chat board if you just wanna talk.
If you want to know what Roll to Dodge is, read on!
Roll to Dodge!
Original concept and rules by Mouse
Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
For example:
Jack wants to jump over a wooden fence.
GM rolls a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.
Thus, Jack jumps over a wooden fence.
Let's say Jack rolled a 1. The outcome would be much different now.
Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.
Now what if he rolled a 6?
Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.
I'm sure you can get what the rest of the numbers represent.
Rules!
Only (6) people may play at a time.
-This is based on a first come first served basis
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-GM will not post results of the actions until everyone has taken their turn
GM will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die
You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions
-Be wary of what you do, if you attempt to kill another player early in the game and fail, the results can be devastating
-Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
Those are the basics. It may seem complicated, but all it really comes down to is posting what you want your character to do each round. However, this forum does need more players, and some people who are willing to be GMs of different Roll to Dodge games. You can request to join a game on the same thread as it is being played on, and can make a request to create a game in the RTD Requests board. If you want to play, though, you have to be a member of the forum, just for identification purposes. We can't have a bunch of people titled "Guest" playing the same game. If this sounds interesting, please consider joining our forum! Thanks!
If you want to know what Roll to Dodge is, read on!
Roll to Dodge!
Original concept and rules by Mouse
Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
For example:
Jack wants to jump over a wooden fence.
GM rolls a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.
Thus, Jack jumps over a wooden fence.
Let's say Jack rolled a 1. The outcome would be much different now.
Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.
Now what if he rolled a 6?
Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.
I'm sure you can get what the rest of the numbers represent.
Rules!
Only (6) people may play at a time.
-This is based on a first come first served basis
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-GM will not post results of the actions until everyone has taken their turn
GM will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die
You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions
-Be wary of what you do, if you attempt to kill another player early in the game and fail, the results can be devastating
-Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
Those are the basics. It may seem complicated, but all it really comes down to is posting what you want your character to do each round. However, this forum does need more players, and some people who are willing to be GMs of different Roll to Dodge games. You can request to join a game on the same thread as it is being played on, and can make a request to create a game in the RTD Requests board. If you want to play, though, you have to be a member of the forum, just for identification purposes. We can't have a bunch of people titled "Guest" playing the same game. If this sounds interesting, please consider joining our forum! Thanks!